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CATIA  Curriculum

 

  • CATIA as CAD software: Concept of Parametric Modeling, Feature-Based Modeling, User Interface, Mouse Operations, File Types and Management, and Drawing Profiles. Catia’s major user industries.

 

  • Sketcher: Profile toolbar, operations (corner, chamfer, restrictions, transformations, project 3D element), constraints, constraint kinds, and workbench.Sketch tools (sketch solving status, sketch analysis, output feature), visualization toolbar, and user selection filler.

 

  • Modeling Machined Components, Material Addition and Removal (Pad, Pocket, Shaft, Groove), Sketching and Positioning, Fillet and Chamfer Types, and Hole Types.

 

  • Modeling a machined component: 2. Pattern (rectangular, circular, user), Thread/Tap, Datum features (plane, axes, points), and Simple Draft. Frequently used commands for machined components in Catia.

 

  • Advanced design features include an axis system, draft types, shells, stiffeners, rib slots, multisection solids, removed multisection solids, material application, measurement, and rendering.

 

  • Introduction To the Multibody Concept:- Copy Paste, Paste Special, Insert Body, Boolean Operations (Add, Remove, Intersect), Transformations (Translation, Mirror, Scaling, and Affinity).

 

  • Multibody concept:- Standered example, negative body notion (boolean operations).
    Advanced Features:- Parameters, Formulas, Relations, and Design Table.

 

  • Surfacing Modeling-Based Plastic Component:- Environment, toolbars, surface creation (extrude, revolve, sphere, and cylinder), surface modification, and surface editing (trim, split, shape filter, close surface, thickness).

 

  • Surfacing:- Offset (all three types), Fill, Blend, Join, Healing, Project-Combine. 15 Advanced

surfacing:- Adaptive Sweep, Sweep (ALL), and Multisection Surface.

 

  • Wireframe Modeling 16. Wire-frame Modeling:- Point, Line, Planes, Curves, Circle (Conic), STANDARD

 

  • Introduction to assembly:- Assembly approaches, constraints and degrees of freedom, component placement, component manipulation, and bottom-up method.